The Bitmap2Material (B2M) application from Allegorithmic gives you the ability to generate physically-based rendering (PBR) maps from a single source image. In this course, learn how to effectively use this software to enhance your PBR workflow. Joel Bradley kicks off the course by showing how to navigate the B2M UI. Next, he shows how to work with B2M in Substance Designer. He also covers how to use the global controls, change the colors in an input bitmap, tweak the base color, generate ambient occlusion, and more.
Topics include: * Bitmap2Material UI * Exploring the parameters area * Bitmap2Material Lite * Loading Bitmap2Material * Adjusting output size * Changing the colors in an input bitmap * Using the low, mid, and high frequency controls * Setting the Roughness Value * Setting the AO balance * Loading your maps into Unreal Engine